AI Insights · Timothy · October 2022
Top 5 2D Cartoon Games Performance in Finland Q3 2022
In Q3 2022, the top 5 2D cartoon games in Finland showed varied performance trends in weekly downloads, revenue, and active users, with some apps experiencing growth and others facing declines.
During the third quarter of 2022, the top 5 2D cartoon games in Finland exhibited diverse performance metrics across downloads, revenue, and active users. Here’s a closer look at their weekly trends based on data from Sensor Tower.
Candy Crush Saga maintained a steady presence in the market. Weekly revenue fluctuated, peaking at around $95.9K at the beginning of the quarter and closing at approximately $65.4K. Downloads were relatively stable, with a slight dip towards the end, starting from 1.7K and ending at 1.9K. Active users showed consistency, averaging around 60K to 65K throughout the quarter.
Empires & Puzzles: Match 3 RPG from Small Giant Games saw a steady weekly revenue, hovering between $20K to $27K. Downloads exhibited minor variances, with a low of 317 downloads in mid-September and a high of 532 downloads in late July. Active users remained relatively constant, averaging around 4.5K to 4.7K.
Clash of Clans experienced notable fluctuations in revenue, with a significant peak of $47.4K in the first week of August and a low of $11K in mid-August. Download numbers ranged from 883 to 1.4K, maintaining a consistent pattern. Active users were robust, averaging around 120K to 130K, with a peak of 132.6K at the beginning of the quarter.
Hay Day saw a varied revenue trend, starting at $20.7K and peaking at $26.9K in early August, before ending the quarter at approximately $14.4K. Downloads displayed a steady pattern, ranging from 1.2K to 1.8K. Active users showed a declining trend, starting from 152.3K and dropping to around 94K towards the end of September.
Lastly, Coin Master exhibited consistent weekly revenue, fluctuating between $10.3K and $17.5K. Downloads showed an upward trend, starting at 515 and peaking at 1.2K by the end of the quarter. Active users remained stable, averaging around 12K to 13K.
For more insights and detailed analytics on the performance of mobile games, visit Sensor Tower.